@cmuratori PBO would allow to upload texture to GPU without creating context for threads. Main thread would create PBO, map it to main mem,
@cmuratori @mmozeiko It looks like these are actually _separate_ issues entirely. So PBOs are for overlapping CPU work.
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@cmuratori@mmozeiko Multi-context is for overlapping card work. -
@cmuratori@mmozeiko So in theory you could do _both_ depending on what you were trying to pipeline. - Show replies
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@cmuratori That makes sense. Back in 2005 multi-core CPUs were very rare, or didn't exist at all (don't remember).Thanks. Twitter will use this to make your timeline better. UndoUndo
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