@cmuratori PBO would allow to upload texture to GPU without creating context for threads. Main thread would create PBO, map it to main mem,
@cmuratori @mmozeiko My knowledge of 2005 cards isn't great, but I don't think I knew that they even had async copy engines in those?
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@cmuratori@mmozeiko It looks like these are actually _separate_ issues entirely. So PBOs are for overlapping CPU work. - Show replies
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