Crude preview of the "clean multi-target OpenGL rendering with a simple extension" post: http://mollyrocket.com/casey/blog_0032.html … Opinions please!
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Replying to @matiasgoldberg
@matiasgoldberg@nlguillemot Does that actually work in practice? Because if so, that is a really big deal...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@matiasgoldberg@nlguillemot Also, regarding alternative SwapBuffers, there this: https://www.opengl.org/registry/specs/NV/wgl_swap_group.txt …1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@matiasgoldberg@nlguillemot Not sure if that's what you want, but if it is, we'd just need to push people to adopt it...1 reply 0 retweets 0 likes
@cmuratori @matiasgoldberg @nlguillemot ... since the spec already exists.
9:02 PM - 6 Feb 2016
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