@cmuratori The "hardware framebuffer = GL_ZERO" thing is archaic and causes lots of problems...your solution is good.
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@CasualEffects@cmuratori The fact that so many APIs work differently between FBO0 and FBO>0 drives me nuts
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@cmuratori "needs more memes"Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori Post seems good. Keep in mind the original wgl design dates back to the two-different-GL-capable-cards-in-one-windows-box era -
@cmuratori so the hdc binding is sort of an implicit way to bind to a *graphics device*? but as you point out, a busted one.
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@matiasgoldberg@nlguillemot Does that actually work in practice? Because if so, that is a really big deal... - Show replies
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@cmuratori looks like the minimum. I wonder if the right thing though is to go to fully explicit swapchains? These DC FBs are still magical.Thanks. Twitter will use this to make your timeline better. UndoUndo
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