If I were to post a (small) API extension suggestion that fixes OpenGLs problems with multimon and threading, would any ISVs be game for it?
@cmuratori @arithma @Jonathan_Blow @vurrow OpenGL is actually very close to being correct. I could do one revision step on it...
-
-
@cmuratori@arithma@Jonathan_Blow @vurrow ... and have it pretty much perfect, IMO. Lots of deletion and some minor revisions :) -
@cmuratori@arithma@Jonathan_Blow @vurrow D3D12/Mantle is so broken I don't think it'd be fixable by revision. It's more total rewrite. - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.