If I were to post a (small) API extension suggestion that fixes OpenGLs problems with multimon and threading, would any ISVs be game for it?
@arithma @Jonathan_Blow @vurrow The write-up is about D3D12/Mantle/Vulkan-style APIs, not about OpenGL.
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@cmuratori@Jonathan_Blow @vurrow Ah ops.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@arithma@Jonathan_Blow @vurrow OpenGL is actually very close to being correct. I could do one revision step on it... -
@cmuratori@arithma@Jonathan_Blow @vurrow ... and have it pretty much perfect, IMO. Lots of deletion and some minor revisions :) - Show replies
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