If I were to post a (small) API extension suggestion that fixes OpenGLs problems with multimon and threading, would any ISVs be game for it?
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@cmuratori@arithma@Jonathan_Blow @vurrow I'm _assuming_ Vulkan will retain the majority of the problems of D3D12, but that may not be. -
@cmuratori@arithma@Jonathan_Blow @vurrow If you post now you can say "what did I say?"
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@cmuratori@Jonathan_Blow @vurrow You're making the assumption that nobody will have to use OGL after Vulkan? Is that intentional? -
@arithma@Jonathan_Blow @vurrow Not sure what you mean? - Show replies
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