If I were to post a (small) API extension suggestion that fixes OpenGLs problems with multimon and threading, would any ISVs be game for it?
@arithma @Jonathan_Blow @vurrow I was going to wait for Vulkan to be released so I can verify that they didn't fix any of the problems.
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@cmuratori@arithma@Jonathan_Blow @vurrow I don't want to write up a big long thing about how everything is broken and have it be moot :) -
@cmuratori@arithma@Jonathan_Blow @vurrow I'm _assuming_ Vulkan will retain the majority of the problems of D3D12, but that may not be. - Show replies
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