If I were to post a (small) API extension suggestion that fixes OpenGLs problems with multimon and threading, would any ISVs be game for it?
@cmuratori @vurrow ... to be released to I can include it. Not sure when that's going to happen though :/
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@cmuratori @vurrow It's getting very close. Any day now. -
@cmuratori @vurrow Vulkan's out today, so hopefully we can get Casey's takedown of it soon! :D - Show replies
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@cmuratori @vurrow Although to be fair, d3d12 is a lot closer to the IOCP model than anything that came previously! -
@jwatte @vurrow How so? Last I checked it didn't even have queues for sync, only waits and polling? Sounds like select() et al to me! - Show replies
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