If I were to post a (small) API extension suggestion that fixes OpenGLs problems with multimon and threading, would any ISVs be game for it?
@cmuratori Because the way it works right now is absolutely awful, and it would be very easy API-wise to make it work correctly.
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@cmuratori I think you can do it with literally one wgl call, and everything would go from being a nightmare to working smoothly. -
@cmuratori So if there were enough interest for it, I think it wouldn't be hard to convince IHVs that it was worthwhile... - Show replies
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