@busted_ink thought you'd find this interesting. How do you keep a fiction narrative in this model?https://twitter.com/cmuratori/status/686618560043454464 …
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Replying to @Sublatum
@Sublatum@cmuratori [2/2] as passive observer, it certainly seems to combine intent + perceived consequence in a narrative-driven game1 reply 0 retweets 1 like -
Replying to @busted_ink
@busted_ink@Sublatum I haven't yet, but even just based on the interface I can tell it can't have much intent (input space too small).1 reply 0 retweets 1 like
@busted_ink @Sublatum But it might be better than previous open-world RPGs. I'll have to wait until I play it to say for sure.
9:26 PM - 11 Jan 2016
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