@cmuratori Wow, can't wait for next post!
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@cmuratori Mostly agree with this one, but IMO a lot of walking sims/Telltale games are about asking tough questions, even if the narrative -
@cmuratori doesn't care about the answer. But even if they're interesting, certainly could be done better. - Show replies
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@cmuratori I'm sorry but you're spouting bullshit: 1. You've set up an absolute good of "intention", games that don't have intention are bad -
@cmuratori or actually not games. But you've heavily weighted your definition of "intention" to an understated bias towards simulation as - Show replies
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@cmuratori very interesting read, looking forward how you see technology as the main limiting factor for volitional fiction.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@_udo When other humans are there to do the storytelling, sure - human-run D&D games are another example. But that's cheating :)
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@cmuratori Isn't volitional fiction the thing Chris Crawford has been working on for the past N-many years? (not with great success tho) -
@laserbeam333 Yep! I mean, I don't want to put words in his mouth, but I'm assuming he would say "yes" to that.
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@cmuratori would you say something like Versu offers volitional fiction ? -
@lqd My only experience with Versu was playing Blood & Laurels, and I was unable to get any volition out of it, but that was their first go. - Show replies
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