@cmuratori In GetRenderEntityBasisP, you calculate v3 P ignoring the z component of the OriginalP. Is that intentional or leftover from v2?
@matt_roly Intentional - although it's not great. The reason is for offsets which don't get perspectively warped.
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@cmuratori Ahhh, right. 2.5D nonsense!Thanks. Twitter will use this to make your timeline better. UndoUndo
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