@cmuratori so where is the boundry exactly? Cause and effect enforced on screen directly by the player input(s) on every frame displayed?
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@cmuratori its not fair you did the cliffhanger again! Well, awaiting the next journal even more exicted then. Hmpf...Thanks. Twitter will use this to make your timeline better. UndoUndo
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@timothy_schmid You are jumping ahead - no fair :P
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@cmuratori You're doing video game analysis now?! That's a great way to learn about design to compliment Handmade Hero's programming. -
@theTideland No, it's part of my series explaining what we're doing for our interactive fiction game.
End of conversation
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