@cmuratori I wrote "could be used to improve". Louvre paintings could have been improved if artists used better tools.
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Replying to @Steam_Spy
@Steam_Spy@cmuratori what a ridiculous thing to say.1 reply 0 retweets 0 likes -
Replying to @katanadash
@katanadash@cmuratori Why? Do you believe that art is stagnant and should be devoid of any progress?2 replies 0 retweets 0 likes -
Replying to @Steam_Spy
@Steam_Spy@katanadash But the point is that the goal of the artist might not have an available metric.2 replies 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@katanadash So there is nothing measurable developer actually cares about in his game?1 reply 0 retweets 0 likes -
Replying to @Steam_Spy
@Steam_Spy@katanadash Well, what metrics would you have used to improve "Ulysses"? How about "The Tempest"?2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@katanadash those aren't games as far as I'm concerned.1 reply 0 retweets 0 likes -
Replying to @Steam_Spy
@Steam_Spy@katanadash Ah, I see. So metrics work for games even though they don't work for other mediums?2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@katanadash The do work for some. We don't have good tools to measure interaction with books for example.1 reply 0 retweets 0 likes -
Replying to @Steam_Spy
@Steam_Spy@katanadash We don't have good tools to measure interactive with games either. We just think we do.2 replies 0 retweets 0 likes
@Steam_Spy @katanadash What we measure is equivalent to measuring how many words someone read or how fast, whether they finished a chapter.
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