@cmuratori it is easy. The developer decides what outcome should be considered an improvement.
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Replying to @Steam_Spy
@Steam_Spy If that's the definition, then metrics definitely cannot "improve" all games, right? Because you can only measure a few things.4 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori I wrote "could be used to improve". Louvre paintings could have been improved if artists used better tools.1 reply 0 retweets 0 likes -
Replying to @Steam_Spy
@Steam_Spy@cmuratori what a ridiculous thing to say.1 reply 0 retweets 0 likes -
Replying to @katanadash
@katanadash@cmuratori Why? Do you believe that art is stagnant and should be devoid of any progress?2 replies 0 retweets 0 likes -
Replying to @Steam_Spy
@Steam_Spy@katanadash But the point is that the goal of the artist might not have an available metric.2 replies 0 retweets 1 like -
Replying to @cmuratori
@Steam_Spy@katanadash Claiming that metrics are a "tool for making all games" presumes that they measure things all devs care about.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@Steam_Spy@katanadash But they do not. A developer may be making something where the end goal is not measurable by a metric we have.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@katanadash Are they sure they're developing a game and not an interactive art piece then?1 reply 0 retweets 0 likes -
Replying to @Steam_Spy
@Steam_Spy@katanadash What's the difference between a game and an "interactive art piece"?1 reply 0 retweets 1 like
@Steam_Spy @katanadash The Tempest was "just a play" when it was written.
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Replying to @cmuratori
@Steam_Spy@katanadash Moby Dick was "just a book".0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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