I firmly believe that both in-game and marketing analytics could be used to improve any game, not just f2p titles.
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Replying to @Steam_Spy
@Steam_Spy I think you have to be careful here about what the definition of "improve" is.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori it is easy. The developer decides what outcome should be considered an improvement.1 reply 0 retweets 1 like -
Replying to @Steam_Spy
@Steam_Spy If that's the definition, then metrics definitely cannot "improve" all games, right? Because you can only measure a few things.4 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori I wrote "could be used to improve". Louvre paintings could have been improved if artists used better tools.1 reply 0 retweets 0 likes -
Replying to @Steam_Spy
@Steam_Spy@cmuratori what a ridiculous thing to say.1 reply 0 retweets 0 likes -
Replying to @katanadash
@katanadash@cmuratori Why? Do you believe that art is stagnant and should be devoid of any progress?2 replies 0 retweets 0 likes -
Replying to @Steam_Spy
@Steam_Spy@katanadash But the point is that the goal of the artist might not have an available metric.2 replies 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@katanadash So there is nothing measurable developer actually cares about in his game?1 reply 0 retweets 0 likes -
Replying to @Steam_Spy
@Steam_Spy@katanadash Well, what metrics would you have used to improve "Ulysses"? How about "The Tempest"?2 replies 0 retweets 0 likes
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Replying to @cmuratori
@Steam_Spy@katanadash That may well have told you all the wrong things for making a classic that is read by millions _today_.0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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