Why are all the values in the Cycles renderer apparently unitless? That doesn't seem very "physically based"? #blender3d
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Replying to @cmuratori
@vassvik For example, there is an input for the light "strength". Is that "strength" per unit area, or total?1 reply 0 retweets 0 likes -
Replying to @cmuratori
@vassvik You _must_ include units in the UI so the user to understand what they are actually specifying, even if they are not real world.1 reply 0 retweets 0 likes
@vassvik They _should_ be real-world, because this makes it easier for people to match things they care about... but they _must_ be labeled.
9:52 PM - 28 Dec 2015
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