Why are all the values in the Cycles renderer apparently unitless? That doesn't seem very "physically based"? #blender3d
@vassvik For example, there is an input for the light "strength". Is that "strength" per unit area, or total?
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@vassvik You _must_ include units in the UI so the user to understand what they are actually specifying, even if they are not real world. -
@vassvik They _should_ be real-world, because this makes it easier for people to match things they care about... but they _must_ be labeled.
End of conversation
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