Why are all the values in the Cycles renderer apparently unitless? That doesn't seem very "physically based"? #blender3d
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Replying to @cmuratori
@cmuratori Probably to be somewhat compatible with the old renderer. It's annoying though.1 reply 0 retweets 0 likes -
Replying to @romainguy
@romainguy It's really bad when you're working with lighting. The units are completely ludicrous, and seem to be divided by the light area?2 replies 0 retweets 0 likes -
Replying to @cmuratori
@romainguy So it's like, a typical skylight might have a strength of like 2,000,000... _something_.1 reply 0 retweets 0 likes -
Replying to @romainguy
@romainguy Sometimes, but mostly just lamps at the moment, since they seem to resolve better than emissives for most (but not all??) scenes.
9:09 PM - 28 Dec 2015
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