Why are all the values in the Cycles renderer apparently unitless? That doesn't seem very "physically based"? #blender3d
@romainguy So it's like, a typical skylight might have a strength of like 2,000,000... _something_.
-
-
@cmuratori Are you using emissive materials btw? -
@romainguy Sometimes, but mostly just lamps at the moment, since they seem to resolve better than emissives for most (but not all??) scenes.
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.