Why are all the values in the Cycles renderer apparently unitless? That doesn't seem very "physically based"? #blender3d
@romainguy It's really bad when you're working with lighting. The units are completely ludicrous, and seem to be divided by the light area?
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@romainguy So it's like, a typical skylight might have a strength of like 2,000,000... _something_. -
@cmuratori Are you using emissive materials btw? - Show replies
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@cmuratori I agree it makes lighting difficult. What's sad is that it's actually not difficult to implement physical light units.Thanks. Twitter will use this to make your timeline better. UndoUndo
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