@cmuratori Probably to be somewhat compatible with the old renderer. It's annoying though.
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@romainguy It's really bad when you're working with lighting. The units are completely ludicrous, and seem to be divided by the light area? - Show replies
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@vassvik No. The reason it matters if because with no units in the UI, it is unclear _how the values are actually measured_. -
@vassvik For example, there is an input for the light "strength". Is that "strength" per unit area, or total? - Show replies
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@cmuratori My understanding is that PBR refers to the way light & materials interact (microsurface, etc). If you want units try LuxRender?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori Every time you complain I'm imagining you'll go do a Handmade version of it.#HandmadeRendererThanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori AFAIK they don't actually promote it as one. http://www.blender.org/features/ and https://www.blender.org/manual/render/cycles/introduction.html … -
@cmuratori Here they coin the term and it's how it is related to Cycles https://www.blender.org/manual/render/cycles/materials/introduction.html#energy-conservation … also here https://www.blender.org/manual/render/cycles/materials/surface.html#bsdf-parameters … - Show replies
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@cmuratori as a side note, for future questions, the hashtag that is more commonly associated w Blender is#b3d, you get more answers w thatThanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori one of the things Blender could change to help usability -@andrewpprice also talked about it long agohttps://youtu.be/UWacQrEcMHkThanks. Twitter will use this to make your timeline better. UndoUndo
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