@cmuratori quick question: HMH's from-scratch font support is currently based on TextOut, right? No font rasterizer of our own yet?
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Replying to @Kknewkles
@Kknewkles Yes - we only do OS font extraction. And this is technically not even HMH code - that's just the example asset packer.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori thanks! I'm finally about to learn proper fonce and was wondering if you've done something trickier in the meantime.1 reply 0 retweets 0 likes -
Replying to @Kknewkles
@cmuratori there's not going to be a lot of texts in the game though, right? With minimal interface and all... there will be dialogs though?1 reply 0 retweets 0 likes
Replying to @Kknewkles
@Kknewkles There will probably be some names for things, like bosses/items, and there will be some stats. So fonce for those.
2:07 PM - 21 Dec 2015
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