@daniel_collin example https://github.com/vroad/lime/commit/cd0abb1bf8ae22fb4f9d5363ee147bdf52077cff … - entire vsync situation in Windows is appalling
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Replying to @Donzanoid
@Donzanoid Nice that doesn't look to bad. I wonder if it will work with GDI though I (use StretchDIBits to write to the window)2 replies 0 retweets 0 likes -
Replying to @daniel_collin
@daniel_collin@Donzanoid IIRC@handmade_hero just read the VSYNC freq. via GetDeviceCaps(..., VREFRESH) and caps the fps accordingly.1 reply 0 retweets 0 likes -
Replying to @FelixK_15
@daniel_collin@Donzanoid@handmade_hero Don't suppose that's very accurate, though.2 replies 0 retweets 0 likes -
Replying to @FelixK_15
@FelixK_15@Donzanoid@handmade_hero yeah that doesn't sound accurate but worth a test.1 reply 0 retweets 0 likes -
Replying to @daniel_collin
@daniel_collin@FelixK_15@handmade_hero no not enough. Here's some of my references https://gist.github.com/dwilliamson/a3703d74316f42e1afb3 …2 replies 0 retweets 10 likes -
Replying to @Donzanoid
@Donzanoid@daniel_collin@FelixK_15 It's definitely not reliable. I mentioned that very specifically on stream.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@Donzanoid@daniel_collin@FelixK_15 When last I shipped code that needed to do this, I used ddraw vblank checking and timed it.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@Donzanoid@daniel_collin@FelixK_15 That was the _only_ way that I found that was reliable across all systems tested. Not sure about today.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@Donzanoid@FelixK_15 Do you indend to do something similar for HMH or will you skip it untill the 3D backend is implemented?1 reply 0 retweets 0 likes
@daniel_collin @Donzanoid @FelixK_15 Yeah, I expect we will just go through the vsync built into the 3D subsystem.
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Replying to @cmuratori
@cmuratori@Donzanoid@FelixK_15 yeah that makes sense.0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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