@daniel_collin lots of obsoleted APIs used that aren't available or not guaranteed to work on e.g. Vista+
@Donzanoid @daniel_collin @FelixK_15 That was the _only_ way that I found that was reliable across all systems tested. Not sure about today.
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@cmuratori@Donzanoid@FelixK_15 Do you indend to do something similar for HMH or will you skip it untill the 3D backend is implemented? -
@daniel_collin@Donzanoid@FelixK_15 Yeah, I expect we will just go through the vsync built into the 3D subsystem. - Show replies
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