@cmuratori @datgame (and also you have to be tethered to a Mac running XCode, so even _you_ can't actually run it for real?)
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Replying to @cmuratori
@cmuratori it's anti-freedom but is the right thing to do at large. On Android you can at least toggle a setting to allow non-signed APKs1 reply 0 retweets 0 likes -
Replying to @cmuratori
@_Felipe All the good games are on PC right now! The AppStore is just shovelware and garbage for $0.99...1 reply 0 retweets 1 like -
Replying to @cmuratori
@_Felipe ... and hardly anyone is making money. This is a direct result of there being only one store, and it being run badly.1 reply 0 retweets 1 like -
Replying to @cmuratori
@_Felipe The reason Windows still has a vibrant indie game marketplace is specifically because there were _competing_ stores.1 reply 0 retweets 1 like -
Replying to @cmuratori
@_Felipe (Steam, Humble, GOG, etc., etc.) that _weren't_ run (and ruined) by Microsoft.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori yes, there should be competing stores, but allowing the users to download a .exe from anywhere has bad consequences1 reply 0 retweets 0 likes -
Replying to @cmuratori
@_Felipe And it's worth noting that there _wouldn't_ actually be bad consequences if anyone actually wrote a modern operating system :)2 replies 0 retweets 1 like
@_Felipe Proper sandboxing for things like games is actually possible, but of course Apple/Microsoft/etc. don't do it.
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