@SCdF47 That someone is, for example, Candy Crush (now Activision): http://www.steamfeed.com/silverpush-launches-cross-device-ad-targeting-with-unique-audio-beacon-technology/ …
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Replying to @cmuratori
@SCdF47 Maybe you've heard of Candy Crush? I heard a few people downloaded that game.
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Replying to @cmuratori
@cmuratori @SCdF47 what do you think the chances are that people will see it asking for the microphone permission and deny it on that basis?1 reply 0 retweets 0 likes -
Replying to @andy_kelley
@andy_kelley @SCdF47 I think their play is that it is trojan horsed. So, they get Candy Crush et al to use the SDK, so while you play...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@andy_kelley @SCdF47 ... it listens, and you never knew you were giving mic permission _for that_, right? But you gave it.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori @SCdF47 This is why I think the permission system should work on an individual basis and ask right when it is about to use it.2 replies 0 retweets 0 likes -
Replying to @andy_kelley
@andy_kelley @SCdF47 I would argue that the permission system should require that the application still completely works itemized.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@andy_kelley @SCdF47 So basically you can just say "no, this app can't access the mic" and the app is still required to work.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori @SCdF47 Right, we're in agreement here. Sounds like you're taking it a step further by including app store policy.2 replies 0 retweets 0 likes -
Replying to @andy_kelley
@cmuratori @SCdF47 while we're at it, I also want these filters in the app search: open source. no ads. no in-app purchases. permissions.1 reply 0 retweets 0 likes
@andy_kelley @SCdF47 YES. Definitely.
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