@cmuratori I'd love to know who programmed this game, and if they're still doing stuff today...
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@cmuratori Mobygames lists Dave Dixon and Jamie Cansdale... - Show replies
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@jameswilddev
@cmuratori well the humanoid are billboard sprites, but how they look is a perfect match for the 3d styleThanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori there are more credits in the beginning of the video. DID always had amazing 3D skills, but I didn't know they had made an fps.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori Looks like Subrosa@crypticseaThanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori In the same vein, Mercenary/Damocles way ahead of its time: https://en.wikipedia.org/wiki/Mercenary_%28video_game%29 … -
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@tom_forsyth:@cmuratori In the same vein, Mercenary/Damocles way ahead of its time: https://en.wikipedia.org/wiki/Mercenary_%28video_game%29 …” .. first world I fully mapped
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@cmuratori played that game on Amiga. At some <5hz. Not fun, honestly. Esp. coupled with the extreme load times and quick deathsThanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori you can see influence of DID'S flight Sim expertise. I looked it up and it had another thing ahead of its time: DRM dongle! :-( -
@kimpall That wasn't so ahead of its time :) I played all these games when they came out, and lots had dongles. Golf was an early one... - Show replies
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