Only thing I haven't been able to figure out in Blender yet: is there a way to do a render node input that changes the _camera_?
@MBZphoto Yes, this is fine if you don't have some other set of things you want to animate as well. But if you want 2 cams to film an anim?
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@cmuratori Well, sounds like it'll need to render twice, then cut it together.Don't see why the camera switch can't be part of the full anim -
@MBZphoto You could probably construct another timeline with two copies of an NLA version of the animation, etc... - Show replies
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