Only thing I haven't been able to figure out in Blender yet: is there a way to do a render node input that changes the _camera_?
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@eisbehr It will just use whatever camera is selected in that scene at the moment. I'd like to be able to pick the camera in the node. -
@eisbehr Right now what I have to do is duplicate the scene just so I can switch the active camera, which makes thingfs much more unwieldy.
End of conversation
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