In the same vein, it was the most unproductive stream ever. Lost half of my project and had to reprogram all of it.
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Replying to @mihaicris
@mihaicris@AbnerCoimbre@mvandevander You guys don't use any source code control at all?? That is some serious cahones right there!!1 reply 1 retweet 1 like -
Replying to @cmuratori
@cmuratori@mihaicris@AbnerCoimbre I've never used any. Just make periodic copies and put them on dropbox.2 replies 0 retweets 0 likes -
Replying to @mvandevander
@mvandevander@cmuratori@mihaicris@AbnerCoimbre Rule of thumb for me, if it's not committed, it's not saved!1 reply 0 retweets 0 likes -
Replying to @UnclePeyj
@UnclePeyj@cmuratori@mihaicris@AbnerCoimbre I mean. I'm not sure what I would use. I don't have internet.2 replies 0 retweets 0 likes -
Replying to @mvandevander
@mvandevander@cmuratori@mihaicris@AbnerCoimbre Also,@handmade_hero uses git, sooooo it's not horrible I guess :D1 reply 0 retweets 0 likes -
Replying to @UnclePeyj
@UnclePeyj@mvandevander@mihaicris@AbnerCoimbre@handmade_hero I hate git - we don't use it on HH, I just push to the Git by request.1 reply 0 retweets 0 likes
@UnclePeyj @mvandevander @mihaicris @AbnerCoimbre @handmade_hero If I had to use a public SCCS it'd be SVN for games for sure.
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Replying to @cmuratori
@cmuratori@UnclePeyj@mvandevander@mihaicris@AbnerCoimbre someday git will be able to handle files bigger than a few meg, someday.0 replies 0 retweets 1 likeThanks. Twitter will use this to make your timeline better. UndoUndo
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