Spent the morning learning more about quaternions than anyone probably should... turns out half the shit was written by @cmuratori .. hmm
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Replying to @sssmcgrath
@sssmcgrath I _used_ to know a lot about quaternions :P2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori I didn't know you were basically *THE* expert on the subject. I worked with Granny like 3-4 years ago? before I knew who you were1 reply 0 retweets 0 likes -
Replying to @sssmcgrath
@cmuratori I guess I'm implementing some minor subset of it now.1 reply 0 retweets 0 likes -
Replying to @sssmcgrath
@sssmcgrath It was a timing thing. Nobody had tried to do a high-throughput real-time animation system with quaternions before, it seemed1 reply 0 retweets 0 likes -
Replying to @cmuratori
@sssmcgrath So I had to figure out a bunch of shit, the most important being the n-way linear blend. Nobody thought that worked with quats.1 reply 0 retweets 1 like -
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Replying to @cmuratori
@sssmcgrath Also, quaternion double-cover turned out to be _really_ handy. It's a very, very important strength!!1 reply 0 retweets 0 likes -
Replying to @cmuratori
@sssmcgrath It's _much_ better for character animation to have double cover than to not have double cover, it turns out!1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@sssmcgrath I instantly knew you were making history with HMH. You also invented IMGUI. And now this? Holy shit, man.1 reply 0 retweets 1 like
@Kknewkles @sssmcgrath It's part and parcel of being old as fuck and having worked on games since being 7 :P
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Replying to @cmuratori
@cmuratori@sssmcgrath old as fuck? You're not even 40. And you're only allowed to start withering, slowly and gracefully, after 65.1 reply 0 retweets 0 likes -
Replying to @Kknewkles
@Kknewkles@sssmcgrath One more year and I'll be 40!1 reply 0 retweets 1 like - Show replies
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