The warm, fuzzy "Handmade Hero" trailer totally sold me on making a game from scratch, until I saw the episode list. https://www.youtube.com/watch?v=A2dxjOjWHxQ …
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Replying to @mogwai_poet
E.g.: "Handmade Hero Day 171 - Adding Font Metadata to the Asset Builder." It's been a year, still no gameplay code.https://www.youtube.com/watch?v=tJMvJaM-BtY …
5 replies 1 retweet 4 likes -
Replying to @mogwai_poet
@mogwai_poet I'm in the other camp; I find the "build a 2D engine from scratch" stuff to be fascinating, and isn't widely covered elsewhere.2 replies 0 retweets 1 like -
Replying to @postgoodism
@mogwai_poet I'll probably zone out once he moves to gameplay code :)1 reply 0 retweets 1 like -
Replying to @postgoodism
@postgoodism@mogwai_poet According to@cmuratori the rough plan is to work on game code starting around #200.1 reply 0 retweets 0 likes -
Replying to @rygorous
@rygorous@postgoodism@cmuratori Do we know what the intended genre is yet?2 replies 0 retweets 0 likes -
Replying to @mogwai_poet
@mogwai_poet@rygorous@postgoodism Keep in mind that 175 hours of coding is less than 6 weeks of programming.2 replies 0 retweets 2 likes -
Replying to @cmuratori
@cmuratori@rygorous@postgoodism No, I understand. What you've built in that amount of time is really impressive. I'm just noting the1 reply 0 retweets 0 likes -
Replying to @mogwai_poet
@cmuratori@rygorous@postgoodism harsh difference between how the trailer made me feel vs. the episodes themselves.1 reply 0 retweets 0 likes
@mogwai_poet @rygorous @postgoodism And HH is actually much higher-level than the true style I'm aping, right.
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