Entire call stack from a single button click on Unity3D. Some folks should really watch @handmade_hero ...pic.twitter.com/Bf1BEA1wtf
I'm worried that the baby thinks people can't change.
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Entire call stack from a single button click on Unity3D. Some folks should really watch @handmade_hero ...pic.twitter.com/Bf1BEA1wtf
@ScottVaverchak @nesdavid @handmade_hero Except you won't go for a quick drive. You'll go for a very, very slow drive.
@cmuratori @ScottVaverchak @nesdavid And you'll take up the whole road while you're at it :P
@cmuratori @ScottVaverchak @nesdavid Well, Unity supports assertions, now...which HMH did on day...5?
So that's nice.
http://blogs.unity3d.com/2015/08/25/the-unity-assertion-library/ …
@TinyConstruct @ScottVaverchak @nesdavid Someday Unity might even get to day 132 of Handmade Hero! https://forums.handmadehero.org/jace/videos/game-architecture/day132.html …
@TinyConstruct @ScottVaverchak @nesdavid But, based on the number of Unity games I play with tons of loading screens, that day is not today.
@cmuratori @tinyconstruct @scottvaverchak @nesdavid They got LoadLevelAsync, but it has a final syncd "integrate" step that ruins everything
@michaelbartnett @cmuratori @TinyConstruct @ScottVaverchak on mobile that synced step is like 3 ms for a simple prefab. Killing your fps
@nesdavid @michaelbartnett @TinyConstruct @ScottVaverchak Well, give them a few more years. It's day 132 after all :)
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