@Jonathan_Blow I think the horizon for real-time GI is also unfortunately environment-specific.
@dougbinks @Jonathan_Blow Is enlighten actually real-time, or just half real-time, though? Ie., does it require scene preprocessing?
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@cmuratori@Jonathan_Blow Requires scene preprocessing (hence the mostly static geometry). An improvement on lightmaps as lighting dynamic. -
@dougbinks@cmuratori@Jonathan_Blow Enlighten works pretty good for dynamic diffuse GI. We had it in Lords of the Fallen.
End of conversation
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