@Jonathan_Blow I think the horizon for real-time GI is also unfortunately environment-specific.
@Jonathan_Blow The cost of the light transport problem varies greatly with the probability-of-contribution distribution :(
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@Jonathan_Blow (You can see this in practice on current real-time GI renderers - like: https://home.otoy.com/render/brigade/ ) -
@Jonathan_Blow (Note how all the demos are super bright lights in open spaces. At the end they show a night scene...) - Show replies
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