@Jonathan_Blow I think the horizon for real-time GI is also unfortunately environment-specific.
@Jonathan_Blow But go inside a shack in that same scene, where the illumination is indirect through a cracked-open door? Forget it.
-
-
@Jonathan_Blow The cost of the light transport problem varies greatly with the probability-of-contribution distribution :( -
@Jonathan_Blow (You can see this in practice on current real-time GI renderers - like: https://home.otoy.com/render/brigade/ ) - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.