@scottmichaud The one without may have to use lots of individual draw calls, one per texture.
@scottmichaud It has a lot to do with the engine asset pipeline. It's entirely possible for artists to not know/care about that.
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@cmuratori Heh. Reminds me of the John Carmack RAGE semi-quote: "My artists kept asking for poly counts, so I made the worst mistake ever... -
@cmuratori ... I said 'Just create whatever and we'll make it work'." Thanks for the insights! - Show replies
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