@scottmichaud Stupid example, but you can imagine the difference between a GPU with texture arrays and one without.
@scottmichaud Generally speaking, it's engine-dependent whether artists optimize for draw calls or not...
-
-
@scottmichaud It has a lot to do with the engine asset pipeline. It's entirely possible for artists to not know/care about that. -
@cmuratori Heh. Reminds me of the John Carmack RAGE semi-quote: "My artists kept asking for poly counts, so I made the worst mistake ever... - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.