@aras_p @cmuratori @matiasgoldberg Full ack. For D3D12/Vulkan, you really need to optimize API usage in your app to beat the D3D11 driver.
@solid_angle @Jontology @Reedbeta @NIV_Anteru @aras_p @matiasgoldberg I think the issue is that it is not actually designed properly.
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@solid_angle@Jontology@Reedbeta@NIV_Anteru@aras_p@matiasgoldberg Like, even for its current choice of level of abstraction. -
@solid_angle@Jontology@Reedbeta@NIV_Anteru@aras_p@matiasgoldberg It's a bad API even before you consider the level of abstraction. - Show replies
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