@tom_forsyth @Reedbeta @cmuratori @NIV_Anteru @aras_p @matiasgoldberg DX12 is definitely made for people who want more control.
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Replying to @esmolikowski
@tom_forsyth@Reedbeta@cmuratori@NIV_Anteru@aras_p@matiasgoldberg And as a wise man said: WIth great power comes great responsibilities.2 replies 0 retweets 2 likes -
Replying to @esmolikowski
@tom_forsyth@Reedbeta@cmuratori@NIV_Anteru@aras_p@matiasgoldberg And we've had the power on consoles for over 15 years...1 reply 0 retweets 0 likes -
Replying to @esmolikowski
@tom_forsyth@Reedbeta@cmuratori@NIV_Anteru@aras_p@matiasgoldberg Time to give the power to the desktop developers.1 reply 0 retweets 0 likes -
Replying to @esmolikowski
@esmolikowski@tom_forsyth@Reedbeta@NIV_Anteru@aras_p@matiasgoldberg The control is largely an illusion.1 reply 0 retweets 1 like -
Replying to @cmuratori
@esmolikowski@tom_forsyth@Reedbeta@NIV_Anteru@aras_p@matiasgoldberg For example, you have _less_ control of bindless than extended OGL.1 reply 0 retweets 1 like -
Replying to @cmuratori
@esmolikowski@tom_forsyth@Reedbeta@NIV_Anteru@aras_p@matiasgoldberg It is nothing like a console API in the places where it counts.2 replies 0 retweets 1 like -
Replying to @cmuratori
@cmuratori the memory mgmt is an improvement; the giant baked state blocks are awful, but unfortunately the only way to be fast everywhere1 reply 0 retweets 0 likes -
Replying to @ShaneCalimlim
@ShaneCalimlim Except that they're actually slower when part of the block was actually fast-variable on a particular GPU.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori 'fast' was the wrong thing to say, 'more predictable' is maybe more accurate1 reply 0 retweets 0 likes
@ShaneCalimlim Until drivers start doing optimizations behind the app's back, which they totally will, once the benchmark wars begin.
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