So, has someone posted a more in-depth explanation for this other than "maybe Mantle wasn't such a good idea"? http://www.hardocp.com/article/2015/04/01/battlefield_hardline_performance_video_card_review/4#.VcBnFflViko …
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@cmuratori@NIV_Anteru@aras_p I've been telling this over and over again. D3D12/Vulkan is for EXPERTS. It's harder. It's not for everyoneThanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@NIV_Anteru@aras_p@matiasgoldberg People have been saying exactly that since Mantle, DX12, Vulkan were first introduced. -
@cmuratori@NIV_Anteru@aras_p@matiasgoldberg But the push toward these APIs has been led by expert engine devs like Epic and Frostbite. - Show replies
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@cmuratori@NIV_Anteru@aras_p me? I'm happy because I'm arrogant enough to think I can do it better than the driver.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@NIV_Anteru@matiasgoldberg Yeah, all 17 of them will know what to do :) It might be a problem for teaching. -
@cmuratori@NIV_Anteru@matiasgoldberg otherwise, what TomF said. DX11.3 and I expect some future GL will exist for that reason. - Show replies
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