I would prefer our game run at 24fps, but I just hate changing the user's resolution on game startup so I guess we're going to be 30 :/
@hamishtodd1 The reason is because there are things you want to do that are helped by having the motion not be smooth.
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@hamishtodd1 30fps is pretty smooth. The eye starts seeing the jumpiness around 27fps in my experience. -
@hamishtodd1 24 is a sweet spot where it looks like movement conceptually, but you are still subconsciously aware of the still images. - Show replies
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@cmuratori@hamishtodd1 any examples of this? -
@raiganburns@cmuratori For the animation of certain cartoony particle effects I think this does make sense, cf Rhythm Tengoku - Show replies
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