@cmuratori you could just have different projects, hhm_swift, hhm_rust, etc... I'm not sure forks would have worked as well anyway.
@owensd But that doesn't help foster a unified community version of the code, if that makes sense.
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@cmuratori I'm confused because I can see the contents of other people's UnrealEngine forks. -
@cmuratori regardless, I think hhm_comm_osx project with a submodule that points to hhm proper is what you really want. - Show replies
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