Finally switching over to terse types, like Jeff uses. Really like them. s32/u32 is nicer than int32/uint32. Shoulda switched long ago!
-
-
Replying to @cmuratori
@cmuratori Yes please. There are no better names than those for integers!1 reply 0 retweets 1 like -
Replying to @bionicbeagle
@bionicbeagle@ocornut I did take the controversial step of naming s8/u8 as s08/u08 so they would be the same number of characters...3 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@bionicbeagle sounds terrible (mostly bias because I always saw u8/s8 everwhere)1 reply 0 retweets 0 likes -
Replying to @ocornut
@cmuratori@bionicbeagle I would in theory use f16 f32 f64 perhaps in shaders where half/float common, in practice always stuck to "float"1 reply 0 retweets 0 likes
Replying to @ocornut
@ocornut @bionicbeagle @TheJare @bionicbeagle @ocornut We already have - they're r32x4 (SSE), r32x8 (AVX), r32x16 (AVX512).
11:28 AM - 27 Jun 2015
0 replies
0 retweets
0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.