Finally switching over to terse types, like Jeff uses. Really like them. s32/u32 is nicer than int32/uint32. Shoulda switched long ago!
@bionicbeagle @ocornut I did take the controversial step of naming s8/u8 as s08/u08 so they would be the same number of characters...
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@bionicbeagle@ocornut Not sure how everyone feels about that :) u08 u16 u32 u64 s08 s16 s32 s64 r32 r64 b08 b16 b32 b64 -
@cmuratori@bionicbeagle@ocornut 08 is an invalid octal number, it's a bit weird.
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@cmuratori@bionicbeagle@ocornut When do you reckon we will switch to 128-bit archs?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@bionicbeagle sounds terrible (mostly bias because I always saw u8/s8 everwhere) -
@cmuratori@bionicbeagle I would in theory use f16 f32 f64 perhaps in shaders where half/float common, in practice always stuck to "float" - Show replies
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