@sehurlburt @_psonice @LiaSae @cmuratori it's fixing bad prog. habit at lang. level. Highly technical tool should NEVER FORBID things...
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Replying to @Sirithang
@Sirithang@sehurlburt@LiaSae@cmuratori Not sure on this - even the best devs make mistakes, some restrictions limit the scope for error.4 replies 0 retweets 0 likes -
Replying to @_psonice
@Sirithang@sehurlburt@LiaSae@cmuratori I’d like a lang where it’s near impossible to make mistakes, yet still fast + powerful.2 replies 0 retweets 0 likes -
Replying to @_psonice
@_psonice@Sirithang@sehurlburt@LiaSae We all would. Sadly, OOP doesn't catch any errors that aren't trivial - that's the problem.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@_psonice@Sirithang@sehurlburt@LiaSae It catches only errors that wouldn't have taken time to find.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@_psonice@Sirithang@sehurlburt@LiaSae And in return you have to waste copious amounts of time doing meaningless typing :(2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@_psonice@sehurlburt@LiaSae Still think it's an easier pardigm to grasp for designer etc.though,guiding on what they can access2 replies 0 retweets 0 likes -
Replying to @Sirithang
@Sirithang@_psonice@sehurlburt@LiaSae That is only because we have trained our designers to think that games can only be about objects.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@Sirithang@_psonice@sehurlburt@LiaSae It's easier for designers to think in terms of objects because the engine does.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@Sirithang@_psonice@sehurlburt@LiaSae And the result is a very restrictive set of games that are only about object-centric gameplay.1 reply 0 retweets 0 likes
@Sirithang @_psonice @sehurlburt @LiaSae I think it will be a much better world once we ditch OOP _everywhere_.
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