@terrycavanagh this is awesome! We're hoping to release a very simple but reliable collision/movement system to share.. if we ever have time
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Replying to @raiganburns
@raiganburns@terrycavanagh I also do. That's my weakpoint : I hate collision programming from the bottom of my heart.1 reply 0 retweets 2 likes -
Replying to @Eiyeron
@Eiyeron@terrycavanagh hm, it's like my favourite thing! :) IMO few free tools do it right (IIRC Stencyl is abysmal) so I hope we can help1 reply 0 retweets 0 likes -
Replying to @raiganburns
@raiganburns@terrycavanagh I want to be able to make a stupid collision entity-entity and entity-tilemap from scratch. I can't even do thar2 replies 0 retweets 1 like -
Replying to @Eiyeron
@Eiyeron@terrycavanagh that's pretty much what we'll be doing.. and trying to keep it as simple as possible so it's easy to understand :)1 reply 0 retweets 0 likes -
Replying to @raiganburns
@raiganburns@terrycavanagh I know the basic AABB thing and how to get overlapped tiles but I don't know how to get the placement result2 replies 0 retweets 1 like -
Replying to @Eiyeron
@raiganburns@terrycavanagh like where the entity will be after the collision. Also I remember having in tile sticking.2 replies 0 retweets 1 like -
Replying to @Eiyeron
@Eiyeron@terrycavanagh I'm hoping we can find a solution to the "snag on tiles" problem that is nice and general, not ad-hoc.. we'll see ;)3 replies 0 retweets 1 like -
Replying to @raiganburns
@Eiyeron@terrycavanagh (I'm interested to see how@cmuratori has handled this, but we haven't had time to watch HMH yet)1 reply 0 retweets 0 likes -
Replying to @raiganburns
@raiganburns@Eiyeron@terrycavanagh We'll be swinging back around to the collision detector toward the end of the year, I suspect.1 reply 0 retweets 1 like
@raiganburns @Eiyeron @terrycavanagh If I remember I'll tweet before we head into it.
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Replying to @cmuratori
@cmuratori@Eiyeron@terrycavanagh awesome, thanks :)0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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