@cmuratori I get exposed more to the "under" side of that and wish for those people that it weren't that way.
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Replying to @ValiantCheese
@ValiantCheese Yes, but I think sales probably don't really have a lot to do with that.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@ValiantCheese I suspect it has a lot more to do with the fact that communicating about games is a skill, and if you don't have it...1 reply 0 retweets 1 like -
Replying to @cmuratori
@ValiantCheese ... then not enough people will ever know about the game :(3 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori That's anecdotal, but it leads me to feel that sales do have an impact here.1 reply 0 retweets 0 likes -
Replying to @ValiantCheese
@ValiantCheese Well, maybe, if those people can afford to pay $60 for 30 times a year, right.2 replies 0 retweets 1 like -
Replying to @cmuratori
@cmuratori Many can. Many also end up spending significant amounts of their gaming budgets on stuff they won't play. It's weird.1 reply 0 retweets 0 likes -
Replying to @ValiantCheese
@ValiantCheese Well, for me, it's extra weird because I often have already played games during Indie MegaBooth judging.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@ValiantCheese So what I generally try to do there is help spread the word about the games that I thought were good.1 reply 0 retweets 1 like -
Replying to @cmuratori
@ValiantCheese Because often I won't even be keeping up to date enough to know when they eventually come out for sale!!1 reply 0 retweets 0 likes
@ValiantCheese It's yet another example of how systemically we don't do things that well :(
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Replying to @cmuratori
@cmuratori It's true. Regardless, I hope that you find some things to enjoy in your purchase :)0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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